

This is because the blend of arcade action with complex commands is somewhat unsuccessful. “Wait…how did you do that?” was a frequent question when playing with my kids, and we didn’t always have the answer. And honestly, it’s fun when you successfully pull off some of the crazier moves. The wrestling action is closer to the combat of Super Smash Bros. You’ll be able to jump 20 feet in the air and hit your opponents with lightning punches. You’ll be able to destroy the ring and use pieces of it as a weapon. That tone means that you’ll be able to toss your opponents at live alligators. But the overall presentation works once you get used to it, and it certainly fits in well with the game’s lighthearted tone. Yes, everyone is an ax and a beard away from looking like a dwarf from The Hobbit. Yes, it’s bizarre that Andre the Giant is no larger than Asuka. The settings, the wrestlers, and even the moves in Battlegrounds are presented in a cartoonish manner that’s easy to enjoy. This is fine, because the recent “realistic” games have been pretty bad. Unlike with previous WWE video games, Battlegrounds eschews realism for a more arcade-like feel. That said, there is fun “graps” action to be had here, after all.

I mean, does anyone really want three variations of McMahons in their wrestling game? No. In fact, I wouldn’t be surprised if WWE creative got their hands in this game, forcing 2K to make some dubious decisions. If ever a wrestling game accurately reflected the current state of the WWE, it’s WWE 2K Battlegrounds.
